My work has moved between technical and creative disciplines. I began in IT support and operations, spending more than eight years across private industry, government, and defence.
That experience taught me to approach problems methodically: understand the system, find the cause, and communicate clearly. Later study in visual arts, screen and media, and game development added a different perspective.
Today I run Emberline Studios. I design, build, and publish independent games, including two commercial releases on Steam. The work spans programming, systems design, production, and the practical details of shipping a finished product.
I’m interested in how technology, people, and ideas fit together. This site is a selection of that work.