Founder & Software Developer
Independent development and publishing through Emberline Studios. Released Proxima Divide and Exfil Void on Steam, with work spanning programming, systems design, testing, production, and release.
I work across software, technical systems, and interactive media—from enterprise IT to independent game development.
Independent development and publishing through Emberline Studios. Released Proxima Divide and Exfil Void on Steam, with work spanning programming, systems design, testing, production, and release.
Frontline support, incident triage, account assistance, and endpoint troubleshooting.
Desktop and systems support in a defence environment, including a company-wide Windows deployment.
Triaged requests, set priorities, assigned work, and kept customers informed.
User support and issue resolution in an enterprise environment.
Diagnosed and progressed incidents within a large enterprise service desk.
Hands-on support across client software, operating systems, and networks.
Technical support across user and system issues.
A twin-stick extraction shooter set aboard procedurally generated space stations.
A first-person survival game set on a hostile alien world.
A ten-day logistics puzzle about building and repairing production networks.
A lighthearted management game set at a petrol station in deep space.
A third-person horror game built around tactical combat and environmental storytelling.
A mobile asteroid-mining game with exploration, trading, and crafting.
A VR training module for a power-network maintenance procedure.
For enquiries or collaboration.