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Proxima Divide

A first-person survival game set on a hostile alien world.

2025 · Solo Developer · Designer · Programmer · Producer · Unreal Engine 5 · C++
Interior of the spacecraft in Proxima Divide

Gameplay trailer

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Capstone playthrough

Development footage from the academic version, before the commercial release.

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Overview

Proxima Divide began as my SAE capstone project and became my first commercial Steam release in August 2025. I led the design, C++ implementation, testing, production, publishing, and worldbuilding, with select freelance support.

The game centres on atmospheric exploration, resource-based survival, and narrative discovery after a crash landing on a hostile planet.

Selected systems